Poker Night Custom Games

1. Ascending Wild Cards#

  • Setup: Standard poker deck, dealer rotates left each round.
  • Wilds: Start with 2’s wild; next dealer’s round → 3’s wild; continues ascending.
  • Opening Requirement: Trips (three of a kind) to open betting.
  • Win Condition: Straight or better.
  • Flow:
    1. Everyone antes.
    2. Dealer deals, players check for trips to open.
    3. If no opener, hand is tossed, next dealer, ante again.
    4. Continue until someone opens; play to showdown.

2. Red Delilah#

  • Low Hole Rule: Lowest card in each player’s hand is wild for that player.
  • Side Pot: Lowest diamond in any player’s hand wins side pot.
  • Side Pot Funding:
    • Initial side ante (e.g., $0.10 if main ante is $1).
    • Every main bet matched with same amount into side pot.
  • Deal: 2 down, 4 up, 1 down.
  • Last Card “Down and Dirty”:
    • Player may pay (e.g., $0.25) to have last card dealt face up.
    • Strategic if they believe they have lowest diamond down.

3. Suits#

  • Objective: Compete for 4 separate pots (one per suit).
  • Deal: 6 cards per player.
  • Draws: Two draws — first up to 3 cards, second 1 card.
  • Scoring:
    • Count cards in each suit; Aces = 11 points.
    • Highest total in each suit wins that suit’s pot.
    • Ties split pot. -Note: Players often “save” suits strategically.

4. Man’s Tonk#

  • Goal: Be last player with quarters (bets).
  • Setup: Each player starts with 3 stacks of quarters.
  • Deal: 1 card per player.
  • Special Cards:
    • Kings: Safe — revealed immediately, cannot be traded.
    • Queens: Highest card, always traded away; Black/Red Queens are wild.
  • Play:
    • Player may trade with left neighbor unless they have a King.
    • Last player may draw from deck.
    • Highest card loses a stack; ties both lose a stack.
    • Play continues until one player remains.

5. Spit in the Ocean (Low Hole / Super Mega Colon Blow)#

  • Deal: 5 cards to each player.
  • Spit Card: During deal, someone calls “spit” — next card dealt face up as wild for all.
  • Draws: First draw up to 3 cards, second draw 1 card.
  • Side Pots: 8 total — highest and lowest card of each suit.
  • Funding: Fixed ante per side pot (e.g., $0.35 each).
  • Main Pot: Only main pot receives betting.

6. Crisscross 4 Corners#

  • Opener: Jacks or better to open.
  • Win Condition: Trips or better to win.
  • Layout: Dealer lays 5 down cards in a cross pattern.
  • Usage: Players may use up to 3 cards from corners only; center card is wild, revealed last betting round.
  • Flow: Multiple deals possible before opener appears; antes/bets accumulate.

7. 6 Card Double Draw#

  • Deal: 6 cards per player.
  • Draws: First draw up to 3 cards, second draw 1 card.
  • Wilds: None.
  • Win Condition: Standard poker hand rankings.

8. Double-Headed Anaconda#

  • Setup: 2 pots, one for each of the two best hands.
  • Deal: 11 cards per player.
  • Passing:
    1. Pass 3 left → bet.
    2. Pass 2 left → bet.
    3. Pass 1 left → bet.
    4. Last player in pass chain draws from deck.
  • Showdown: Players set two hands; each pot awarded to best hand in that slot.

9. Blind Baseball Extra Innings#

  • Deal: 8 cards face down; no peeking out of turn.
  • Play:
    • Bet, then flip one card.
    • Continue betting/flipping until showdown.
  • Wilds: 3’s and 9’s.
  • Twist: Stop flipping once a player beats previous best; rotate lead.

10. Inbetween Sans Serif (Non-poker)#

  • Decks: Up to 3 decks shuffled together.
  • Pot: $2 ante per player.
  • Play:
    1. Dealer lays first card; if Ace, ask “high or low.”
    2. Dealer lays second card.
    3. Player may bet up to $2 to draw a card between the two.
    4. If wrong, lose bet; if “pot” called and wrong, match entire pot.
  • Ace Rules: First Ace declared high/low; second Ace auto-high.
  • End: After 3 decks or dealer change, pot split among remaining players.