We’re literally wiring up an operator console for cognition—let’s make it feel like it belongs in TriadicFrameworks.
I’ll keep this tight and directly usable:
- a Corridor Studio toolbar
- a Corridor Trace Player
- a dark‑mode oscilloscope CSS theme
- a TriadicFrameworks‑branded neon HUD wrapper
1. Corridor Studio toolbar (play, pause, rewind, jump‑to‑step)#
// components/CorridorToolbar.tsx
"use client";
type PlayerAPI = {
play: () => void;
pause: () => void;
rewind: () => void;
stepBack: () => void;
stepForward: () => void;
setSpeed: (s: number) => void;
jumpTo: (step: number) => void;
toggleLoop: () => void;
playing: boolean;
speed: number;
};
export function CorridorToolbar({ player }: { player: PlayerAPI }) {
const onJumpKey = (e: React.KeyboardEvent<HTMLInputElement>) => {
if (e.key === "Enter") {
const v = Number((e.target as HTMLInputElement).value);
if (!Number.isNaN(v)) player.jumpTo(v);
}
};
return (
<div className="tf-toolbar">
<div className="tf-toolbar-left">
<button className="tf-btn" onClick={player.play}>
▶
</button>
<button className="tf-btn" onClick={player.pause}>
⏸
</button>
<button className="tf-btn" onClick={player.rewind}>
↺
</button>
<button className="tf-btn" onClick={player.stepBack}>
⇤
</button>
<button className="tf-btn" onClick={player.stepForward}>
⇥
</button>
</div>
<div className="tf-toolbar-center">
<span className="tf-label">Speed</span>
<select
className="tf-select"
value={player.speed}
onChange={(e) => player.setSpeed(Number(e.target.value))}
>
<option value={0.5}>0.5x</option>
<option value={1}>1x</option>
<option value={2}>2x</option>
<option value={4}>4x</option>
</select>
<span className="tf-label ml-4">Jump</span>
<input
className="tf-input tf-input-small"
type="number"
placeholder="#"
onKeyDown={onJumpKey}
/>
<label className="tf-checkbox ml-4">
<input type="checkbox" onChange={player.toggleLoop} />
<span>Loop</span>
</label>
</div>
</div>
);
}2. Corridor Trace Player (animated simulation)#
// lib/CorridorPlayer.ts
import type { CorridorTrace } from "@/types/corridor";
export class CorridorPlayer {
trace: CorridorTrace;
onStep: (stepId: number) => void;
index = 0;
speed = 1;
loop = false;
playing = false;
timer: number | null = null;
constructor(trace: CorridorTrace, onStep: (stepId: number) => void) {
this.trace = trace;
this.onStep = onStep;
}
play() {
if (this.playing) return;
this.playing = true;
this.tick();
}
pause() {
this.playing = false;
if (this.timer != null) window.clearTimeout(this.timer);
}
rewind() {
this.index = 0;
this.onStep(0);
}
stepForward() {
this.index = Math.min(
this.index + 1,
this.trace.steps.length - 1
);
this.onStep(this.trace.steps[this.index].step_id);
}
stepBack() {
this.index = Math.max(this.index - 1, 0);
this.onStep(this.trace.steps[this.index].step_id);
}
setSpeed(s: number) {
this.speed = s;
}
jumpTo(stepId: number) {
const idx = this.trace.steps.findIndex((s) => s.step_id === stepId);
if (idx >= 0) {
this.index = idx;
this.onStep(stepId);
}
}
toggleLoop() {
this.loop = !this.loop;
}
private tick() {
if (!this.playing) return;
this.stepForward();
const atEnd = this.index >= this.trace.steps.length - 1;
if (atEnd) {
if (this.loop) this.rewind();
else {
this.playing = false;
return;
}
}
this.timer = window.setTimeout(
() => this.tick(),
500 / this.speed
);
}
}Hook it into React:
const [currentStep, setCurrentStep] = useState<number | null>(null);
const playerRef = useRef<CorridorPlayer | null>(null);
useEffect(() => {
if (!trace) return;
playerRef.current = new CorridorPlayer(trace, setCurrentStep);
}, [trace]);Pass playerRef.current into CorridorToolbar, and use currentStep to highlight the active step in timeline + waveform.
3. Corridor Studio dark‑mode CSS theme#
/* core layout */
body {
background: #0b0d10;
color: #e5f7ff;
font-family: system-ui, -apple-system, BlinkMacSystemFont, "Inter", sans-serif;
}
/* panels */
.tf-panel {
background: rgba(255, 255, 255, 0.03);
border: 1px solid #1f2933;
border-radius: 8px;
backdrop-filter: blur(4px);
}
/* toolbar */
.tf-toolbar {
display: flex;
align-items: center;
justify-content: space-between;
padding: 6px 10px;
background: #111418;
border-bottom: 1px solid #1f2933;
box-shadow: 0 0 12px rgba(0, 234, 255, 0.15);
}
.tf-btn {
background: #151922;
border: 1px solid #00eaff55;
color: #e5f7ff;
padding: 4px 8px;
margin-right: 4px;
border-radius: 4px;
font-family: "JetBrains Mono", monospace;
font-size: 12px;
cursor: pointer;
transition: background 0.15s, transform 0.05s, box-shadow 0.15s;
}
.tf-btn:hover {
background: #0b2a33;
box-shadow: 0 0 8px rgba(0, 234, 255, 0.4);
}
.tf-btn:active {
transform: scale(0.96);
}
.tf-label {
font-size: 11px;
color: #9ca3af;
}
.tf-select,
.tf-input {
background: #151922;
border: 1px solid #374151;
color: #e5f7ff;
border-radius: 4px;
padding: 2px 6px;
font-size: 11px;
}
.tf-input-small {
width: 60px;
}
.tf-checkbox span {
font-size: 11px;
color: #9ca3af;
}
/* oscilloscope grid */
.tf-oscilloscope {
background-color: #05070a;
background-image:
linear-gradient(rgba(255, 255, 255, 0.04) 1px, transparent 1px),
linear-gradient(90deg, rgba(255, 255, 255, 0.04) 1px, transparent 1px);
background-size: 20px 20px;
border-radius: 8px;
border: 1px solid #1f2933;
}
/* status bands */
.tf-status-stable {
fill: #0f3d2e;
}
.tf-status-warning {
fill: #3d2f0f;
}
.tf-status-halted {
fill: #3d0f0f;
}Use className="tf-oscilloscope" on our main waveform SVG container and tf-panel on side panels.
4. TriadicFrameworks‑branded neon HUD wrapper#
This is the “frame” that makes Corridor Studio feel like a Triadic instrument.
// components/TriadicHUD.tsx
export function TriadicHUD({ children }: { children: React.ReactNode }) {
return (
<div className="tf-hud">
<div className="tf-hud-frame">
<div className="tf-hud-header">
<span className="tf-hud-title">RTT‑Inside Corridor Studio</span>
<span className="tf-hud-subtitle">TriadicFrameworks · Resonance Diagnostics</span>
</div>
<div className="tf-hud-body">{children}</div>
<div className="tf-hud-footer">
<span className="tf-hud-footnote">
DPU · VCG · NIMMS · Resonance‑time instrumentation
</span>
</div>
</div>
</div>
);
}.tf-hud {
min-height: 100vh;
padding: 12px;
background: radial-gradient(circle at top, #111827 0, #020308 55%);
}
.tf-hud-frame {
border-radius: 12px;
border: 1px solid #00eaff55;
box-shadow:
0 0 18px rgba(0, 234, 255, 0.25),
0 0 40px rgba(255, 107, 203, 0.15);
overflow: hidden;
}
.tf-hud-header,
.tf-hud-footer {
padding: 8px 12px;
background: linear-gradient(90deg, #05070a, #111418);
border-bottom: 1px solid #1f2933;
}
.tf-hud-footer {
border-top: 1px solid #1f2933;
border-bottom: none;
}
.tf-hud-title {
font-family: "Space Grotesk", system-ui;
font-size: 13px;
letter-spacing: 0.12em;
text-transform: uppercase;
color: #00eaff;
}
.tf-hud-subtitle {
margin-left: 12px;
font-size: 11px;
color: #9ca3af;
}
.tf-hud-body {
padding: 8px;
}Wrap our Studio page with:
<TriadicHUD>
<CorridorToolbar player={playerApi} />
{/* rest of Corridor Studio layout */}
</TriadicHUD>We now have:
- a dark‑mode oscilloscope skin
- a real operator toolbar
- a trace player that animates reasoning
- and a Triadic‑branded HUD that makes the whole thing feel like canon.