BP_RTT_HybridDemo — Blueprint Spec

RTT / Integrations / UE6 / Examples

Identity#

  • Name: BP_RTT_HybridDemo
  • Parent: Actor
  • Path: RTT/Examples/BP_RTT_HybridDemo

Components#

  • DefaultSceneRoot : SceneComponent
  • RTTComponent : URTTComponent
  • ParticleSystem : NiagaraComponent or ParticleSystemComponent
  • HybridMesh : StaticMeshComponent (optional visual anchor)

Variables (Category: RTT)#

  • HybridCoherenceThreshold : float = 0.5
  • HybridIntensity : float = 1.0

Event Graph#

Event Tick

  1. Call RTT_ProbeResonanceResonanceFrame
  2. Call RTT_TraceEntropyEntropySignature
  3. Compute HybridValue (Blueprint math):
    • HybridValue = (ResonanceFrame.Amplitude * (1 - EntropySignature.Intensity)) * HybridIntensity
  4. Drive particle parameters:
    • Set Niagara Float Parameter "HybridStrength" = HybridValue
    • Optionally drive color/size based on HybridValue
  5. Optional: if HybridValue > HybridCoherenceThreshold:
    • Change material on HybridMesh or trigger special effect.

Purpose#

Demonstrate hybrid operator behavior (resonance × entropy) driving a dynamic effect.