BP_RTT_HybridDemo — Blueprint Spec
RTT / Integrations / UE6 / Examples
Identity#
- Name:
BP_RTT_HybridDemo - Parent:
Actor - Path:
RTT/Examples/BP_RTT_HybridDemo
Components#
DefaultSceneRoot:SceneComponentRTTComponent:URTTComponentParticleSystem:NiagaraComponentorParticleSystemComponentHybridMesh:StaticMeshComponent(optional visual anchor)
Variables (Category: RTT)#
HybridCoherenceThreshold: float =0.5HybridIntensity: float =1.0
Event Graph#
Event Tick
- Call
RTT_ProbeResonance→ResonanceFrame - Call
RTT_TraceEntropy→EntropySignature - Compute
HybridValue(Blueprint math):HybridValue = (ResonanceFrame.Amplitude * (1 - EntropySignature.Intensity)) * HybridIntensity
- Drive particle parameters:
Set Niagara Float Parameter "HybridStrength"=HybridValue- Optionally drive color/size based on
HybridValue
- Optional: if
HybridValue > HybridCoherenceThreshold:- Change material on
HybridMeshor trigger special effect.
- Change material on
Purpose#
Demonstrate hybrid operator behavior (resonance × entropy) driving a dynamic effect.