M_RTT_ResonanceHeatmap — Material Specification

RTT / Integrations / UE6 / Materials

A dynamic heatmap material that visualizes resonance amplitude and frequency.


Material Type#

Material (Surface)
Blend Mode: Translucent
Shading Model: Unlit


Inputs (Dynamic Material Parameters)#

Parameter Type Purpose
ResonanceAmplitude float drives heatmap intensity
ResonanceFrequency float drives color oscillation
ResonancePhase float optional phase offset

Node Graph#

  • Amplitude → multiply with gradient ramp
  • Frequency → sine wave → color lerp
  • Phase → added to frequency before sine
  • Output Color:
    • low amplitude → deep blue
    • mid amplitude → magenta
    • high amplitude → white-hot

Usage#

Apply to meshes or debug planes.
Drive parameters from RTT_ResonanceProbe output.