M_RTT_ResonanceHeatmap — Material Specification
RTT / Integrations / UE6 / Materials
A dynamic heatmap material that visualizes resonance amplitude and frequency.
Material Type#
Material (Surface)
Blend Mode: Translucent
Shading Model: Unlit
Inputs (Dynamic Material Parameters)#
| Parameter | Type | Purpose |
|---|---|---|
ResonanceAmplitude |
float | drives heatmap intensity |
ResonanceFrequency |
float | drives color oscillation |
ResonancePhase |
float | optional phase offset |
Node Graph#
- Amplitude → multiply with gradient ramp
- Frequency → sine wave → color lerp
- Phase → added to frequency before sine
- Output Color:
- low amplitude → deep blue
- mid amplitude → magenta
- high amplitude → white-hot
Usage#
Apply to meshes or debug planes.
Drive parameters from RTT_ResonanceProbe output.