RTT_Primitives.uasset#

Blueprint Class — UE6 RTT Operator Primitives

RTT_Primitives.uasset is the reference Blueprint for exposing RTT operator behavior inside Unreal Engine 6.
It provides a minimal, operator‑first implementation of φ–V–R, invariants, resonance metrics, and entropy signatures using the URTTComponent C++ bindings.

Purpose#

  • Demonstrate RTT operators in a real‑time UE6 environment
  • Provide a clean example of φ, variance, resonance, and entropy sampling
  • Serve as a debugging and teaching tool for RTT integrations
  • Act as a template for developers integrating RTT into gameplay systems

Structure#

  • Parent Class: Actor
  • Components:
    • RTTComponent (URTTComponent)
  • Variables:
    • PhiDebugColor, ResonanceDebugColor, EntropyDebugColor
    • ResonanceScale, EntropyScale

Event Graph#

  • Calls:
    • RTT_ApplyPhiField
    • RTT_ApplyVarianceStabilizer
    • RTT_ProbeResonance
    • RTT_TraceEntropy
  • Draws debug spheres for resonance + entropy fields
  • Provides optional pure functions for operator‑specific visualization

Usage#

Place BP_RTT_Primitives in any level to visualize RTT operator behavior in real time.
Useful for debugging, teaching, and validating RTT integrations across UE6 systems.

Status#

Active, stable, and aligned with the 2026 RTT Integrations standard.