RTT_Primitives.uasset#
Blueprint Class — UE6 RTT Operator Primitives
RTT_Primitives.uasset is the reference Blueprint for exposing RTT operator behavior inside Unreal Engine 6.
It provides a minimal, operator‑first implementation of φ–V–R, invariants, resonance metrics, and entropy signatures using the URTTComponent C++ bindings.
Purpose#
- Demonstrate RTT operators in a real‑time UE6 environment
- Provide a clean example of φ, variance, resonance, and entropy sampling
- Serve as a debugging and teaching tool for RTT integrations
- Act as a template for developers integrating RTT into gameplay systems
Structure#
- Parent Class:
Actor - Components:
RTTComponent(URTTComponent)
- Variables:
PhiDebugColor,ResonanceDebugColor,EntropyDebugColorResonanceScale,EntropyScale
Event Graph#
- Calls:
RTT_ApplyPhiFieldRTT_ApplyVarianceStabilizerRTT_ProbeResonanceRTT_TraceEntropy
- Draws debug spheres for resonance + entropy fields
- Provides optional pure functions for operator‑specific visualization
Usage#
Place BP_RTT_Primitives in any level to visualize RTT operator behavior in real time.
Useful for debugging, teaching, and validating RTT integrations across UE6 systems.
Status#
Active, stable, and aligned with the 2026 RTT Integrations standard.