Overview
Artifacts_
  • module.json — Agentic module schema role assignments

🧿 Artifacts — Resonant Objects & Post‑RTT Constructs

The Artifacts directory contains physical–conceptual hybrid objects, resonant prototypes, and post‑RTT previews.
Artifacts are tangible echoes of TriadicFrameworks: objects, prototypes, and mythic‑technical constructs that embody RTT mechanics in material or semi‑material form.

These scrolls help remixers explore how resonance, electrochemical layering, and post‑RTT gameplay manifest as objects rather than diagrams or theory.


🔹 Contents#

Flower_Layered_Electrochemical_Resonator.md#

A layered electrochemical resonator modeled as a flower‑form substrate.
Explores:

  • stacked resonance petals
  • electrochemical charge pathways
  • layered RTT field interactions
  • symbolic substrate geometry

Games_Preview_post-RTT.md#

A preview of post‑RTT game artifacts.
Explores:

  • resonance‑aligned gameplay objects
  • triadic mechanics expressed as physical tokens
  • artifact‑driven rule triggers
  • mythic‑technical prototypes for future modules

Artifacts are handles for the canon — objects you can imagine holding, rotating, or activating.

Use them to anchor resonance in the physical imagination.


🤖 AI‑Ready Module • TriadicFrameworks

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