Overview
Games_
  • module.json — Agentic module schema role assignments

🎲 Games — Playful Triadic Experiments

The games directory contains playful, experimental, and interactive modules built on top of TriadicFrameworks concepts.
These modules explore RTT mechanics, operator logic, and triadic structures through game design, simulation, and conceptual play.

Games serve as learning tools, exploration spaces, and creative extensions of the canon.
They help readers understand TriadicFrameworks through:

  • interactive mechanics
  • triadic rule systems
  • resonance‑based gameplay
  • conceptual metaphors
  • structural experimentation

📁 Included Game Modules#

TriadicMonopoly/#

A triadic reinterpretation of Monopoly using RTT mechanics, resonance rules, and operator‑driven gameplay.
Explores:

  • triadic property systems
  • resonance‑based transactions
  • drift/coherence penalties
  • operator‑aligned movement rules

This module is both playful and structurally aligned with the canon.


🧩 How to Reference Game Modules#

Inside any module:

See: `docs/games/TriadicMonopoly/`

Or include directly:

{{#include ../games/TriadicMonopoly/README.md}}

Game modules keep your documentation playful, experimental, and triadic‑aligned.


🤖 AI‑Ready Module • TriadicFrameworks

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