Overview

Nash Equilibrium Reference

Module: Rock_Paper_Scissors
ID: nash_equilibrium


1. Game Setup#

  • Players: {Agent A, Agent B}
  • Action set: {Rock, Paper, Scissors}
  • Payoff: zero-sum; u_A + u_B = 0

2. No Pure Strategy Equilibrium#

For any pure profile (s_A, s_B), the opponent can always deviate to win. Therefore no pure-strategy Nash equilibrium exists.


3. Mixed Strategy Derivation#

Let σ_A = (p_R, p_P, p_S). For B to be indifferent:

E_B[Rock]     = p_P − p_S
E_B[Paper]    = p_S − p_R
E_B[Scissors] = p_R − p_P

Setting all equal with p_R + p_P + p_S = 1 yields:

σ = (1/3, 1/3, 1/3)* — the unique Nash equilibrium.


4. Equilibrium Properties#

Property Value
Type Mixed strategy (unique)
Expected payoff (each) 0
Pure strategy equilibria None
Strategy support Full (all 3 actions)
Evolutionary stability ESS (neutrally stable orbit)

5. Triadic Interpretation#

σ* = (1/3, 1/3, 1/3) is triadic equipoise: Firstness, Secondness, and Thirdness receive equal weight. No mode dominates — the equilibrium is the triadic null state: pure semiotic openness.

Mode Entity Nash Weight Triadic Meaning
Firstness Rock 1/3 Equal weight on pure immediacy
Secondness Paper 1/3 Equal weight on relational mediation
Thirdness Scissors 1/3 Equal weight on differentiation

6. Exploitability by Deviation#

Deviation Optimal Exploit E[payoff] for Exploiter
Rock-heavy (p_R > 1/3) Play Paper always > 0
Paper-heavy (p_P > 1/3) Play Scissors > 0
Scissors-heavy (p_S > 1/3) Play Rock > 0
Any pure strategy Dominant counter +1

7. Evolutionary Stability#

σ* is an ESS: a population playing σ* cannot be invaded by any mutant pure strategy. The replicator dynamic converges to a neutrally stable orbit around σ*, making RPS a canonical example of non-convergent cyclic dynamics in evolutionary game theory.

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